Zombie

Medium undead, neutral evil

Zombie
Armour Class 8
HP 22 (3d8 + 9)
Speed 6m
Proficiency Bonus +2

STR DEX CON INT WIS CHA
13 (+1) 6 (-2) 16 (+3) 3 (-4) 6 (-2) 5 (-3)

Damage Immunities Poison
Damage Weaknesses Holy
Condition Immunities Poisoned, sickened
Saving Throws Wisdom +0
Senses Darkvision 20m, passive Perception 8
Languages Understands all languages it knew in life but can't speak
CR 1/4 (50 XP)

Passives

Undead Fortitude. If the damage reduces the Zombie to 0 HP, it must make a Constitution saving throw (DC 5 + the damage taken), unless the damage is HOLY or from a critical hit. On a success, the Zombie drops to 1 HP instead.

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 2m, one target. Hit: 1d6 + 1 BLUNT damage.

Leech (recharge 5-6). Melee Weapon Attack: +3 to hit, reach 2m, one target. Hit: 1d6 + 1 PIERCING damage. The Zombie heals an amount equal to half of the damage dealt if the target is not a Construct or an Undead.