Medium undead, neutral evil
Armour Class | 8 |
---|---|
HP | 22 (3d8 + 9) |
Speed | 6m |
Proficiency Bonus | +2 |
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 16 (+3) | 3 (-4) | 6 (-2) | 5 (-3) |
Damage Immunities | Poison |
---|---|
Damage Weaknesses | Holy |
Condition Immunities | Poisoned, sickened |
Saving Throws | Wisdom +0 |
Senses | Darkvision 20m, passive Perception 8 |
Languages | Understands all languages it knew in life but can't speak |
CR | 1/4 (50 XP) |
Undead Fortitude. If the damage reduces the Zombie to 0 HP, it must make a Constitution saving throw (DC 5 + the damage taken), unless the damage is HOLY or from a critical hit. On a success, the Zombie drops to 1 HP instead.
Slam. Melee Weapon Attack: +3 to hit, reach 2m, one target. Hit: 1d6 + 1 BLUNT damage.
Leech (recharge 5-6). Melee Weapon Attack: +3 to hit, reach 2m, one target. Hit: 1d6 + 1 PIERCING damage. The Zombie heals an amount equal to half of the damage dealt if the target is not a Construct or an Undead.